Monday, December 3, 2007

Sad Blue Faces

Haxxed it away for now: The tiled floor is always 'behind' the faces now. Made the tiled floor random (based on sine waves). Gave the tiles multiple textures now per tile. Create characters only on blue ones. Drag to rotate camera.








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Familiar Faces

Ok, added some planes with textures on them that always point at the camera. Now the culling issue is quite obvious: whole objects (based on their centers) are being sorted first instead of dumping all the triangles into the same sorter.

I can see the reasoning for this but it ultimately fails at what I'm trying to do here. I may have to write my own split-triangle culler or even test out writing a z-buffer system (though think that will probably kill speed entirely).

Notes: Click and drag to move camera. Be patient for images to load.








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