Ok, added some planes with textures on them that always point at the camera. Now the culling issue is quite obvious: whole objects (based on their centers) are being sorted first instead of dumping all the triangles into the same sorter.
I can see the reasoning for this but it ultimately fails at what I'm trying to do here. I may have to write my own split-triangle culler or even test out writing a z-buffer system (though think that will probably kill speed entirely).
Notes: Click and drag to move camera. Be patient for images to load.
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