Thursday, February 19, 2009

Weapon Editor Test

New version of Paint Example Up

This version is a complete rewrite as a flex component and adds color picking (Ctrl+Click - would've done Alt but you can't catch that event in flash *shakes fist*), a preserve transparency mode, support for non-square pixels, auto-stretching to the container size, more grid options, and improvements to the Graphic and GraphicResource classes.

This example also shows a GraphicResource being dynamically loaded, building auto clip names from a uniform grid (they're named "Xindex,Yindex"), loading clips by name, locating clips by pixel offset (click anywhere on the resource map to load that clip into the paint component).

I also have the first step towards a dungeon editor (TilePaintCanvas extending PaintCanvas - to paint with sprite tiles instead of just colored pixels)

And now, some SleepPaintCanvas.

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